Friday, October 10, 2008

Week 6 Meetings

Hey everyone,

It's that time of the week again. Here's more important info that everyone needs to know: GROUP MEETING, MONDAY, 5PM, AT THE LAB. If you won't be able to attend, please email me and let me know. Also, please email me the high-res images for your portion of the pitch pack as well as any text and/or notes so Daphne and I can assemble the final package.

Alrighty, here's the minutes for this week's round of meetings:

On Wednesday we went over our pitch package with Mark. He suggested that we might want to go in a more fantasy related direction to steer away from the cliched feel. His personal opinion was that the story was too predictable, so we might want to look over that at some point. He also told us that we have until some time near the beginning of next semester to lock down designs. Finally, we took a look at the Hellboy cartoon movie and Amazing Screw-On Head as potential visual style directions.

On Thursday Tony told us that we will be presenting in Mark's lecture, and we will be 3rd in line. We then covered funpack concepts, the current status of our pitch package, the new group film hand-in folders, and re-capped the personality types and interaction that he introduced during his morning lecture from Wednesday. He also covered the importance of having concrete goals, but flexible plans.

On Friday we went over the current status of each element of the pitch package, then clarified any ideas needed. For layout designs we have chosen to explore Kal and Ban's ideas of the "tree temple," and established a base line for the shots we must have for the package (forest overview, temple overview, temple entrance, orb room). More layouts are welcome, but are considered additional. For character design, we discussed the designs for Bundy, and decided to go for one of Hosung's deisgns and what to change about it. For story we decided to expand the number of beats to around 10-12 to allow for a clearer explanation of the story. We also voted on letting Kal and Vince develop the video game ending idea that we developed. The vote was 5 for, 2 against. Keep in mind that this vote is not a final decision. It is only to make sure we get a set idea for the pitch. If audience reaction is negative, we can always go back and change it. We then decided to not have a Sunday meeting, but to instead meet on Monday at 5 in the lab to go over our more finished pitch pack, and to see what it left to be done.

-Adric Worley

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